This instantly generates a ready-to-edit terrain using our optimized presets. No complex setup, no hassle — you're ready to start building straight away.
TrueWATER automatically sets up everything — geometry, materials, foam, and wave settings — based on your selected type. Whether it’s a calm lake or a stormy ocean, it's all configured and ready to go in one click.
TrueTERRAIN handles the placement, scale, rotation, and density automatically. With one click, your scene can transform into a dense forest or vibrant grassland — no manual painting required.
The system applies a fully configured, high-quality material directly onto your terrain. All while being completely customisable and ready to control any aspect!
TrueTERRAIN 5 unifies Terrains, Water, Scatter, and Materials into one streamlined system. With 150+ presets and 220+ assets, you can create natural environments fast — no setup hassle, just creativity.
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Contact CreatorTrueTERRAIN 5 comes packed with over 150 professionally-built presets — Terrain shapes, materials, scatter setups, and water types. Fast, easy, no setup needed.
TrueTERRAIN 5 ships with 220+ premium-quality assets. Trees, rocks, grass, flowers, ground details, and more. Fully optimized and ready to scatter.
Terrain, Water, Scatter, and Materials — one system, thousands of possibilities.Shape landscapes, add natural water, populate with assets, and texture everything in just a few clicks. All fully connected. All built to work together.
We’ll be over here generating realms.
Need impact? Literally? The Crater Layer slaps down procedural craters like the terrain's been through something.
Scatter them randomly or use objects to control exactly where they hit — perfect for moonscapes, war zones, or “oops” moments in your scene.
No need to model every dent by hand — this does the damage for you.
Flat terrain feeling fake? Just add water.
Hydro Erosion simulates real-world water flow to carve out believable valleys, channels, and sediment build-up — because nature doesn’t do smooth.
Dial it up to age your terrain by a few million years in seconds.
Other tools fake erosion with noise — ours lets the water do the work.
Too many sharp edges? Let the wind wear ’em down.
Wind Erosion sculpts your terrain like it's been sandblasted for centuries — smoothing peaks, carving ridges, and adding that windswept realism nothing else gets right.
Other tools give you soft blur. Ours gives you weathered.
Why build from scratch when you can kitbash the planet?
Use one of the 80+ provided heightmaps — or bring your own — and blend them together to shape anything from towering peaks to alien craters.
Stack, layer, and mash them like terrain LEGO until it looks just right.
Other tools lock you into presets. Ours hands you the building blocks and the sandbox.
Need mountains? Done. Canyons? Easy. Rocky, bumpy, alien terrain? All procedural, all yours.
The Terrain Noise layer gives you instant control over the shape of your landscape — no heightmaps, no sculpting, just dials and done.
Twist a few settings and go from gentle hills to nightmare terrain faster than you can say “displace modifier.”
Other tools ask for textures — ours just makes terrain.
With TrueTERRAIN, you’re not locked into premade shapes. Sculpt your own landscapes with layered generation, or tap into our 80+ included heightmaps for quick inspiration. The choice is yours — and it’s all built in.
We’ve got lakes, rivers, oceans… and actual fluid sims.
Add a lake and watch it actually behave.
It hugs the terrain, deforms the ground to form a natural shoreline, and won’t spill into places it shouldn’t. Drag it anywhere in 3D space — it just works.
Other tools drop a plane. Ours shapes the land around the water.
Need big water? We’ve got oceans — of biblical proportions.
Drop it in, raise or lower the height, and it’ll shape the terrain around it to form a natural shore.
No scale sliders, just a true ocean-level system that looks right and plays nice with your land.
Other tools fake it — ours floods it properly.
Draw a curve, and boom — instant river.
Control the flow, tweak the meanders, and make sure it always heads downhill like it’s got somewhere to be.
Shape the banks, adjust falloff, flatten it or let it carve the terrain.
Not just waves — waves with attitude.
Dial in geometry or shader-based waves, then bring it to life with foam that actually makes sense: crest foam on peaks, shore foam where it meets the land, and contact foam around objects in the water.
It’s the difference between “kinda wet” and “this scene slaps.”
Other tools just ripple — ours crashes, churns, and foams like it means it.
With TrueTERRAIN, you’re not locked into premade shapes. Sculpt your own landscapes with layered generation, or tap into our 80+ included heightmaps for quick inspiration. The choice is yours — and it’s all built in.
We just include it, and call it a "feature"
Lake not in the right place? Don’t worry, your trees will move with it.
Use geometry or simulation-driven data (like water level, erosion, or painted attributes) to control where your scatter lives.
Whether it's shifting lakes, flowing rivers, or custom data channels, the scatter stays locked in where it should be; no rebaking, no drama. Basically, it adapts like it's got a brain.
Why scatter the whole world when you're only filming five feet of it?
Camera Mask only shows instances inside the frame, so your viewport stays smooth, your build times stay sane, and your GPU doesn’t file a complaint.
Want trees in the lowlands, shrubs on the ridges, and alpine grass near the peak? Done.
This thing just filters scatter by elevation like it grew up in the mountains. You pick the height, it does the rest, no rocket science required.
Plants follow the sun, and now, so does your scatter.
Click a face and BOOM mask to all surfaces facing the same way.
Perfect for sunny slopes, cliffside ferns, or avoiding vertical surfaces like your scatter has basic instincts.
Need a trail through a forest?
A worn-down footpath in grass?
Or an overgrown ruin with only certain parts cleared?
Draw a curve and the mask handles the rest, inside the line, outside the line, wherever you want the scatter to behave. No painting, no stress, just curves doing the dirty work.
Bizarre, faceless mannequin jumping through your scene? Flatten the grass like it’s got weight.
Character walking? Have the grass part naturally, then bounce back like it never happened.
It’s the “don’t grow here” button with physics, minus the simulation hassle.
Want taller grass in the valleys and short scrub on the slopes?
Easy. Use any of your existing masks to scale your scatter, so things shrink, grow, fade out, or bulk up exactly where they should.
It’s not placement; it’s visual storytelling through size.
Tired of grass growing under your rocks like it doesn’t understand object permanence?
This mask clears space around your objects, no manual weight painting, no weird geometry tricks.
Drop a boulder, grass gets out of the way. Like it should’ve all along.
Because your scene shouldn’t look like a static diorama.
Add subtle sway to grass, trees, or whatever you're scattering; it’s like adding life with a checkbox.
No nodes, no simulation, just turn it on and your scene’s got vibes.
Trees growing sideways off cliffs? Nah.
Slope Masks keep scatter on stable ground — grass on flats, rocks on slopes, trees where they belong.
Because gravity’s a thing.
Want patches of flowers, corn in rows, or moss only in the shady spots? Use a texture.
Throw down a noise, or bring in an image map, your scatter listens. Way easier than painting weights and way more fun than trying to convince some node setup to cooperate.
With TrueTERRAIN, you get 100+ high-quality, environment-ready assets included. Rocks, trees, grass, plants — all free, and fully integrated.
Get started with 80% of the power, for a fraction of the price.
Unlock everything + save 25% on tools and 50% on v6.
Own it all, forever – with even bigger discounts (35% off all tools).